| STR | DEX | END | INT | EDU | SOC |
| 9 | 13 | 10 | 11 | 6 | 9 |
| Hits | Terms | Age | TL | Pension | Rank |
| 96 | 4 | 35 | 13 | Cr4,000 | Sergeant Major (E9 ) |
| Skills |
| Handgun-2, Energy Weapons-2, Zero G Weapons-1, Zero G Environ-1, VRF Gauss-1, Tactics-1, Mechanical-1, High G Environ-1, Gambling-1, Forgery-1, Equestrian-1, Brawling-1, Auto Weapons-1, Wheeled-0, Vacc Suit-0, Shotgun-0, Computer-0 |
| Bank balance | Material Benefits and notes |
| Cr55,000 | Low-1 Homeworld codes: Port: C, Size: Medium, Atmosphere: Standard, Hydrographics: Desert, Population: High, Law: Extreme, Tech Level: High Stellar. Untrained (latent) PSI=5 |
| Medals/Bonuses |
| Wound Medal x1 RCMG x1 |
| History |
| Term: 1 Ramalux Confederation Marine Ramalux Marine Infantry |
|
1 Military Academy - rejected Training E2 2 Garrison 3 Ship's Troops 4 Police Action |
| Term: 2 Ramalux Marine Infantry |
|
1 Garrison E3 2 Garrison E4 3 Ship's Troops E5 4 Ship's Troops |
| Term: 3 Ramalux Marine Infantry |
|
1 Ship's Troops E6 2 Garrison E7 3 Police Action Wnd (leg) RCMG E8 4 Garrison E9 |
| Term: 4 Ramalux Marine Infantry |
|
1 Training 2 Ship's Troops 3 Garrison 4 Garrison |
Switches: Force skill every year Automatic generation Cap skills at 6